With help of #pspdev i was able to continously call "sceKernelSleepThread", so sound continued but browser crashed. yay.
The binary is in fact loaded to 08900000. That location seems to be "static", it isn't randomized or so.
Next big task is to place some more interesting code somewhere where we know the memory address of. I haven't succeeded here for now.
Damn, i wish i had a ramdump of the running game...
If anyone has info for him, or wants to start trying this for themselves check out this thread:
http://forums.ps2dev.org/viewtopic.php?t=1948
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