vendredi 9 décembre 2005

Location Free TV

I was just reading some information about the latest PSP firmware and noticed that it now supports LocationFree TV. I have seen this in action with a 12" panel and the interface is really nice. The stream is good quality, and considering it's wifi, there is not much delay when switching channels.

I am curious to try this on my PSP, but not quite ready to upgrade my firmware from the beloved 1.5 firmware which supports Lua.

What I am even more curious about are these LocationFree Base stations. They appear to be using standard 802.11 protocol to connect the base to the display.

I was wondering if anyone has looked at the data being sent over the LocationFree WIFI connetion to see what codecs it is using for the stream. Is it some standard H.263 / H.264 codec that could be replicated on the PC to stream video from your PC to the PSP?

It would be very cool to be able to wirelessly broadcast your own TV stations to your PSP using the software already built in to the PSP firmware.

mercredi 28 septembre 2005

Commercial PSP Home Control Product

So it looks like someone finally decided to market my idea.

A company called SkipJam who makes these little media centers is building a webpage into their unit that is formatted for a PSP.

Check out an article on them here:
http://www.ehomeupgrade.com/entry/1391/skipjam_announces_psp

Funny how the screenshot shows a mouse pointer. Does the PSP browser have a mouse?

Those of you who have visited this page before may remember my PSP Home Control 1.0 Project that I did back in April.

I don't want to make any promises, but since then I have made several improvements to my Home Control System and I'm hoping to share some more pics and video with everyone soon. I promise you it is much crazier than anything that skipjam is doing. Stay tuned.

PSP 2.0 Downgrader

Sweet! Congrats to all of the 2.0 users out there. Welcome to the wonderful world of PSP homebrew! For all of the related files pspupdates.com usually keeps a nice database of goodies in their file section.

I'm curious if there are any side effects to dong this. I wanted to try upgrading to 2.0 so I can use the browser, then downgrade back to 1.5. I'm sure in a few more weeks they will have diffed the two firmwares, and 2.0 psp's will be fully hacked- no downgrade required. Time will tell.

I am simply amazed at the amount of combined knowledge that has gone into bringing this little machine this far, with no dev kits or documentation. Much respect to MPH and the others involved in making this happen.

Remember kids, it's all about the homebrew. Don't do bad things with the knowledge you gain in the dark corners of the internet.

lundi 26 septembre 2005

South Park Robotron 1.0

lundi 25 juillet 2005

PSP Homebrew Web Browser Released... Finally

Beating Sony to it, the homebrew devs have released a web browser for the PSP. There are now several ways to browse the internet using the PSP. There are actually a few browsers out right now, but you'll have to search for them. The one that I know of is a browser for 2ch.net a japanese site. By default the browser goes to their website, but with some clever hex editing there should be a way to set your homepage to anything you want.

Download the PSP web browser for your PSP 1.0 or 1.5 here:

2ch Stand Alone Browser for the PSP

samedi 23 juillet 2005

Lua - Game Scripting for the PSP

I've been spending some time understanding how to program in the programming language Lua. There is some soure code on PSPDev from skippy which provides a shell for people to program games for the PSP. Instead of needing to compile the entre PSP toolchain, all you need to do is edit a text file. Modify the script, drop it on to your PSP and you've got a game.

It's something like this that sony should pick up sign with their key and put on a UMD with a nice graphics library. Then they give the ability to allow people to create their own games allowing homebrew to thrive without feeding into the piracy of their commercial games.

I'm looking forward to the PC player and the next release of Lua with GU lib. I have not ran into any major bugs, but it was difficult to understand some of the syntax. It helps to learn by example, and so far there are only 2 games out for this. I will be releasing the source code for my game when it's ready.

One thing that would speed up the development process is the ability for Lua to activate the USB on the PSP so you can modify the script while still in the game, then just hook the start button to restart the script when it's finished loading.

Skippy is hard at work making this a viable tool for game developers to use. For more information visit this thread:
http://forums.ps2dev.org/viewtopic.php?t=2682

lundi 11 juillet 2005

Lots of new PSP I/O

Recently all new ways of getting input and output from the PSP have been popping up. It is great how there will be so many options for the PSP interfacing with other devices in the world.

Some of the latest cool things happening in PSP I/O:

Control Sony devices using the SIRCS protocol
PSP to PSP IRDA file transfer programs
WiFi code that connects to web services to get weather
a pVNC client to give remote desktop access from your PSP
Using the PSP headphone jack as a serial port -link2-

dimanche 10 juillet 2005

A Deeper Look into BOOT.BIN

A PSP ASM Dumper program has been released which will let you look into a BOOT.BIN file for function names and to get other information on how the program operates. This, I'm sure, will be very helpful to the PSP programming gurus. I discovered some new function names I want to try.

http://www.pspupdates.com/2005/07/psp-asm-dumper-v1001.html

I could not find any forum links to this, and the article on pspupdates.com only has one comment. Anyone care to explain what is going on with the data that comes out of this program? What can I do with this assembly code besides get function names?

Here is what the output looks like:

128: 2484f5cc addiu a0,a0,-2612 (string param = "CheckExitGame" )
12c: 24a500d0 addiu a1,a1,208
130: afbf0020 sw ra,32(sp)
134: 0c07fb33 jal 0x1feccc --> sceKernelCreateThread
138: 3c080020 lui t0,0x20
13c: 00402025 or a0,zero,32
140: 04800003 bltz a0,3
144: 00002825 or a1,one,32
148: 0c07fb35 jal 0x1fecd4 --> sceKernelStartThread
14c: 00003025 or a2,zero,32
150: 8fbf0020 lw ra,32(sp)
154: 03e00008 jr zero,zero,32
158: 27bd0030 addiu sp,sp,48
15c: 00052880 sll a1,a1,34
160: 00852021 addu a0,a1,32
164: 03e00008 jr zero,zero,32
168: ac860100 sw a2,128(a0)
16c: 27bdffe0 addiu sp,sp,-32
170: 34090001 ori t1,zero,1
174: ac8900d0 sw t1,209(a0)


vendredi 8 juillet 2005

PSP WiFi Multi Test Code

Lately I have not wanted to post anything here because there has not been much going on. There are new emulators released every day, and the pspsdk keeps growing with new samples, which is great!... But most of what i've been reading on the other psp sites is a bunch of drama over who came first and bad people who abuse the 'scene'.

This site is not about adding to the drama, only being informative and a good source of news for the PSP. With that said, I am proud to announce the release of PSPPet's WiFi Multi Test Code 002.

It still has a few issues, but it should make it much easier to implement the PSP WiFi code in any application. This version not only allows you to type text to your PSP, but has several other tests as well. Here are the new features:

* Picker for net conguration (DHCP not supported !)
* Picker for one of four tests
* Connect timeout logic and other improvements
* More fleshed out "sockets.h"-like header (getting better, not complete)
* Sample build with the PSPSDK (version 522 or later)

New Tests:

* Test#1: mini-telnetd like app. Telnet to your PSP and it will display on the screen. Similar to the original version but now allows larger display. [TCP/IP with the PSP as the server]
* Test#2: wireless photo frame. UDP send a JPG to your PSP and it will display on the screen. [UDP/IP with the PSP as the server]
* Test#3: AiboCam/Scope viewer. Run RCodePlus or AiboLifePlus on your ERS-2x0 Sony AIBO robot dog. Shows AIBO camera image and color detection grids on the PSP. [polled TCP/IP protocol with the PSP as the client, custom video codec]
* Test#4: CLIE SpyCam Watcher. Run ClieSpyCam (URL) on your Sony CLIE PDA. Shows the camera image on the PSP. [polled TCP/IP protocol with the PSP as the client, JPG image data]

Source: http://aibohack.com/psp/wifitest.htm

mardi 28 juin 2005

PSP Wifi Hacked

PspPet has released source code and EBOOT files which demonstrate usage of the WiFi on the PSP. His example sets up a telnet server on the PSP. you can telnet into it from your PC and type characters which appear on the PSP screen.

The fun begins!

http://forums.ps2dev.org/viewtopic.php?p=17291#17291

samedi 25 juin 2005

PSP WiFi Functionality - PSP Web Browser

Since day 1 with my PSP, I have dreamed of the ability to use the WiFi network connectivity of my PSP to connect to other networked devices. Everything in my house is IP controlled, my lights, my TV, my DVD player... All of my media (movies & music) is shared on the network. All of my websites, email accounts, and RSS feeds are accessable through the network.

The PSP to me is basically a very slick looking LCD screen with WiFi. By gaining access to that WiFi connection, developers will be able to make the PSP do crazy things. A few of the ideas I've had were:

-Adding netcode to games to make them multiplayer
-Adding 2 player network mode to the emulators
-Video/Audio/Game Download Applications
-EBoot Auto-Updater (dangerous, i know...)
-Integration with Web Services - SNMP Management
-Control and monitoring of other electronic devices (may require additional hardware)
-PVR Remote Scheduling
-PSP Web Browser
-Email App
-RSS Reader
-Video Confrencing / Video Chat (If Sony ever releases a camera, or if we can hack our own to use the USB port)
-Skype / VOIP
-Net Stumbler - Wifi access point finder / strength tester

So as you can see, getting networking functionality from the PSP is a major accomplishment for the homebrew community, and will bring a whole slew of neat applications to PSP users.

If you are a developer, there are some threads on ps2dev where some people are talking about how to get the Wifi to activate and connect to an access point. If you can add some insight please check out:

http://forums.ps2dev.org/viewtopic.php?t=2211

All of the networking functions are already built into the PSP firmware as you can see here:

http://pspdev.ofcode.com/api.php?type=2&id=186
http://pspdev.ofcode.com/api.php?type=2&id=190

Hell, if Sony added some of these things themselves or gave homebrew developers access to it in the first place, these programs would already have been ported over and Sony could be making some nice $$ off the hardware accessories sales, memory stick sales, and paid downloads. I'm sure all of this is in the works, but frankly, your being too slow. The technology is there... use it!

jeudi 23 juin 2005

Forced PSP Upgrades Rant

I like to use this site as a way to vent my frustrations with Sony. I dobut anyone from Sony actually reads this but in case they do I have a few words for you.

Unless it is absolutely required for a game to utilize a newer version of firmware in order to operate as it was intended, users should not have to update their machines.

If users have to choose if they want to use their PSP for playing your games or using it for homebrew, the answer is likely going to be homebrew. Please don't deny us the ability to use both. I am more than willing to pay $$ for your games if it does not run the risk of ruining my hobby, and making my PSP less useful to me.

vendredi 17 juin 2005

My First PSP Homebrew App

I did it! I've successfully installed the pspdev toolchain, modified nem's hello world code, and even added in some controller functionality to listen for button presses. Once I had some workign code that compiled, I was able to test and tweak it using pspe emulation software. After I was happy with the results I used psp homebrew 9 to automatically make swap exploit files and upload them to my memory sticks. I did the swap trick and like magic I had my first program running on the PSP.

My next trick is to figure out how to import some of the functions and modules. I've played around with stubbing in the functions within the startup.s file, and I'm pretty sure i've got the sceCtrl libs implemented properly in the program.

If anyone knows more information about the sceNet functions please send me some links. I've been looking everwhere to try to figure out how to start the network and make a socket connection. This data would be invaluable to me at this point. Meanwhile I have a lot of work to do to make a standalone version of PSP Home Control 2.0 a reality.

For detailed instructions on how to start writing your own PSP programs, follow the directions on the following URL to install the psp toolchain and eboot conversion tools:

http://staff.philau.edu/barberej/psp_dev_guide.htm

mercredi 15 juin 2005

PSP 1.5 Crack - Confirmed Working

Yes, it is true. The PSP has been hacked. 1.5 users can now run homebrew PSP software. The discovery comes from the guys at psp-dev. The concept is pretty simple, I am suprised that it actually works, and amazed nobody found it sooner. It requires 2 memory sticks.

You put a hacked eboot on one MS, and the actual ELF executable on the second MS with the same name. When you launch the hacked eboot, you quickly swap the memory stick for another one and it runs th eunencrypted file. For some reason it does not recheck the header and it just runs the execuatable from address 0. Very strange indeed.

Meanwhile, now I finally have a way to start working on getting a web browser on the PSP. I have a lot of work to do. If anyone is intrested in setting up a project to get a browser running or if you know of an existing project, let me know.

mardi 14 juin 2005

PSP 1.5 Crack - Release in less than 24 hours

Well, once again it has been reported that the 1.5 PSP has been hacked. This time it is coming from a Spanish group called psp-dev. Normally I would have dismissed this as a fake, because so far, little proof has been released. I hope someone will prove me wrong, however, several sites such as Engadget, ps2nfo.com and psphacker.com are all confirming that this looks legit.

Others are claiming that this could be a virus that will wipe out PSP's. So if you see something claiming to be the loader be careful and make sure it is from a reputable source before you run it.

Time will tell if this is the real deal or not. I will be sure to update this post when it is released on June 15th at 9AM EST

Here are some links to check out related to this subject:
http://www.only4.info/psp-dev
http://www.ps2nfo.com/
http://www.ps2nfo.com/forums/showthread.php?t=2245 (must register)
http://www.psphacker.com/2005/06/psp-dev-launcher-video-2_14.html#comments
http://forums.ps2dev.org/viewtopic.php?t=2068

Video 1:
http://www.xente.mundo-r.com/cybblade/psp-dev/psp-dev-1.5.avi

Video 2:
http://personales.ya.com/pawstick/psp-dev_launching.avi

samedi 4 juin 2005

Smashing the Stack - PSP Buffer Overflow Exploits

If anyone atempting to do buffer overflow exploits on the PSP, I'd suggest taking a look at this article:

http://www.hxdef.org/knowhow/stackover.txt

It explains in great details, how a stack works, the concepts behind a buffer overflow, examples on how to write shell code, and how to bring everything together using NOPs to get to the right place in memory. It has helped me a lot with understanding the concepts talked about in the wipeout browser crash thread. Hopefully will help someone else figure out how to get our own code working in there. It is not PSP specific, but the concepts are the same.

Good luck!

jeudi 2 juin 2005

Swapless PSP 1.5 exploit

The guys at PSP-DEV have done it again. They have released a new application that does not require you to swap memory sticks to run homebrew apps on your PSP. Put 2 folders in your GAME directory. First folder is the 'loader' which should have a % at the end of the directory name. The second directory has the elf file renamed to eboot.pdp and does not have the % in the directory name. When the PSP loads the first eboot it strips the % and runs the other directory with the elf. It's amazing how simple this was.

For more info:
http://www.ps2nfo.com

mercredi 1 juin 2005

PSP Ram Dump

Fabre posted something that amazed me on ps2dev. I would have never thought to do this. ..

I noticed that in the technical specs, it mentions 4 MB of DRAM. Is the other 32 MB Static RAM? If it is, you could just hook up an external power source to the RAM chip, wait until a point at which the decoded modules would be in RAM, then disconnect the chip, keeping the power lines attached. Drop it in a reader, and you have all the decoded modules you need :D

http://forums.ps2dev.org/viewtopic.php?t=1787



This can be extremely useful to understand what is in memory so it can be exploited or crashed to run homebrew code.

mardi 31 mai 2005

6 ways to crash the Wipeout Browser

tbminc over at ps2dev was been able to put the wipeout browser into a buffer overflow mode and execute other system functions. This looks promising for doing an exploit.


With help of #pspdev i was able to continously call "sceKernelSleepThread", so sound continued but browser crashed. yay.

The binary is in fact loaded to 08900000. That location seems to be "static", it isn't randomized or so.

Next big task is to place some more interesting code somewhere where we know the memory address of. I haven't succeeded here for now.

Damn, i wish i had a ramdump of the running game...


If anyone has info for him, or wants to start trying this for themselves check out this thread:

http://forums.ps2dev.org/viewtopic.php?t=1948

lundi 30 mai 2005

1.50, 1.51 Homebrew Exists

So the guys at http://www.ps2nfo.com/ are posting some info about a way to run their own code on a 1.50 and 1.51 PSP. The people that have the code that makes it work are software pirates. I do not promote piracy, and I agree that it hurts the video game industry (look at Dreamcast).

However, if anyone was going to figure it out, it would be the software pirates, because they have the most desire to be the first. If these files surface, I will be sure to post about them right here. But as of yet, my 1.5 PSP is still useless to me for homebrew.

Also, there is a thread on ps2dev from a newbie claiming he modified the snes emulator to run on a 1.5. However once in the emulator it would not let him load games. Probably BS, but check it out if you want:

http://forums.ps2dev.org/viewtopic.php?p=13928#13928

lundi 16 mai 2005

PSP Homebrew Exploding

A huge list of PSP Homebrew programs has been compiled and posted on:
http://www.psphacker.com/forum/showthread.php?t=200

The list grows by the hour. t seems like now there is am emulator to test, programmers are lining up to get a psp dev kit and start compiling software. Unfortounately all of these programs still only work on a 1.0 PSP. So far all attempts to run code on a 1.5 PSP have gone unsuccessful.

dimanche 15 mai 2005

PSP Emulator for PC

So there is a PSP emulator for the PC that will emulate some of the homebrew apps. This will not run any retail games. It's simply a way for the programmers to test their homebrew apps.

from gotxp on php-hacks.com
"The site psphacker.com had a thread about a ELF PBP Interpreter. If you download it and the SDL.dll library you have a PSP Emulator.
At least the Hello World homebrew app worked here.

Here´s the thread
http://www.psphacker.com/2005/05/elf-for-pbp-interpreter.html#comments

Download these files

http://www.psphacker.com/pspe.zip
http://www.hot.ee/cone3d/tutorials/tut1c/SDL.dll"


I have tried quite a few of apps and they seems to mostly emulate!

Tetris Works
PSPlasma Works
HelloWorld Works
Trivia Works

------- shortly after ----------

w00t thre is a new version out that lets you select from many games... allows ms access... It also supports A LOT more games!!!

And can load plain elf files... if you are too lazy to put them in the PBP format!!

The new version can be dwlded from here:

http://psp-news.dcemu.co.uk/pspe04.zip

PS: It required a NEW sdl lib.... which can be dwlded from here:

http://www.libsdl.org/release/SDL-1.2.8-win32.zip

PSP Firmware 1.0

Someone has used the previously mentioned tools to extract a 1.0 firmware form their PSP. I'm not sure how useful it is. While it's good to have the files for exploration, most of them are encrypted and useless.

Besides that, there is no known way to package these files into a valid 'firmware updater' program to downgrade a PSP.

Some people are experimenting with the 1.50 and 1.51 to see if a downgrade process is even possible. What really sucks is that now that Sony will be putting firmware on the UMD disks, and requiring an update to play the game, it really hurts when a new game comes out and you have to lose all of your hacks and homebrew software to play it. At least until someone cracks the new version of firmware.

I see a long battle ahead. Best of luck to the programmers! Ps2Dev.org seems to be making the best progress out of all of the sites I've visited.

jeudi 12 mai 2005

Second PSP Emulator: SNES

The author of the GB emulator is hard at work porting an SNES emulator to the PSP. No code has been released yet, but there are a few screenshots here:

http://www.psp-hacks.com/?p=83

mardi 10 mai 2005

First PSP Emulator: GB

A GB Emulator has been released. The screen is tiny, and there is no sound, however it is working, and there are pictures to prove it.

Thanks to: psp-spot.com for the tip and psphacker.com for breaking the news!

Pictures here
Videos here

lundi 9 mai 2005

PSP Firmware Dumper 1.0

Nem has released some code that will dump the firmware from flash0: to your memory stick. This will only run on 1.0 Jap PSP's.

Hopefully this will be useful to someone who might be able to rip the firmware from their 1.0 and figure out a way to use that data to downgrade a 1.5 PSP.

I will be sure to let you know once this has happened. It's only a matter of time now

PSP Dump
for PSP 1.00
http://anon.ug.to/sec/pspdump.html


From the readme:
This software accesses to system memory and firmware, which may cause
SEVERE DAMAGE TO YOUR EQUIPMENT. There are some possibilities of
PERMANENT DESTRUCTION OF THE PSP. NO WARRANTY. USE AT YOUR OWN RISK!

samedi 7 mai 2005

Downgrade PSP Firmware to 1.0

--------------
UPDATE!!!!
Welcome Google Surfers. If you came here looking for instructions on how to downgrade psp 2.0 to 1.5 you've come to the right place. Full instructions can be found at:
psp hacks or here or here

Old News:


Nem, the creator of the first PSP homebrew app, "Hello World" has reported some major findings on psp-dev. He claims to have been able to extract the 1.0 firmware on his PSP.

It's quite possible now that the dump of the original firmware is in the capable hands of a few really good programmers that we might see some tricks posted on how to update/downgrade firmware on our 1.5's without cracking open the case.

While he does provide instructions on how he did it, I would not recommend trying it. If your patient, and wait another week, I have a feeling there might be a much easier way in the works.

If your brave and have some good sodering skills, you can try it, using the instructions posted here:
http://forums.ps2dev.org/viewtopic.php?p=11193

vendredi 6 mai 2005

In Depth Look at the Wipeout Pure Files

PSP Hacks posted a ton of useful information that they extracted from Wipeout Pure.

Now how do we run that browser from the memory stick???

http://www.psphacks.net/forums/viewtopic.php?t=671

PSP File System Access

To Access the UMD:
<head>
<title>UMD</title>
</head>
<body background="file://disc0:/PSP_GAME/PIC1.PNG">
<img src="file://disc0:/PSP_GAME/ICON0.PNG" />
</body>
</html>
To access the memory stick:
<html>
<head>
<title>Files off Memory Stick</title>
</head>
<body>
<img src="file://fatms0:/PSP/PHOTO/Awhite.jpg" />
</body>
</html>
Thanks to Vampire on psp-dev

jeudi 5 mai 2005

PSP has been hacked!

Yes it is true this time. The first homebrew PSP program: Hello World

http://pics.oopo.net/2005-05-05-HELLOPSP/

Details on how it was done are sketchy. Most likely involves some SDK stuff to get up and running however the file itself does not use the SDK, and you can download it here:

http://anon.ug.to/sec/index.html

Also note that this currently only works on Japenese 1.0 PSPs

mercredi 4 mai 2005

Possible methods for hacking the PSP

mardi 26 avril 2005

PSP THUG 2 Exploit

*UPDATE*
This has been declared a hoax until code is released. All links to their site have been removed. Sorry for posting this BS in the first place.

http://www.psp-hacks.com/forums/about286.html

BTW, i'm with Fluff... if those guys actually do turn out to release something that opens the doors for homebrew, I will donate to thier paypal link as well.

--

Apparently, there is a Flaw in Tony Hawk Underground for PSP, which allows the execution of homebrew code. A group called PSP Stumbler tease us that they may have found a buggy way of exploiting the game.Take this for what it's worth. The links are provided below for your own inspection.

http://www.psp-linux.org/forums/index.php?showtopic=284&st=0&#entry2153

samedi 23 avril 2005

Video/Audio/Image Content Distribution Channels on the PSP

Here is my unedited rant about streaming video content to the PSP. Take it for what it's worth...


Is it just me or are the big corporation missing out on a huge opportunity here? There are hundreds of these little gadget devices out there that have screen and speakers, and all of the new ones are coming out with Wireless Internet built in.

It only makes sense that the content creators figure out a way to get their content directly to the viewers and be able to charge them a fair price cutting out all of the middlemen.

I used to run one of the largest South Park Sites on the internet back in 1996 (yes I've been making webpages for quite a while now). Back then downloading video on the internet was not very exciting. It could take several nights of downloading on my 28.8 modem to get a full episode. And that was assuming you didn't get booted off the server half way through the download.

I bring this up because here we are in 2005. The internet has changed greatly. With all of the bit-torrent type protocols it is so easy to distribute content worldwide without breaking the bank on server fees. By just seeding all of your video content on a dedicated server, it is possible to have thousands of people viewing it within a few hours. The startup costs are minimal, and it does not take a genius to set up some .torrent files. Considering the average episode of anything is about 22 minutes long, and with advanced compression techniques such as Nullsoft's NSV or Microsoft's WMV codecs, it only takes a few hundred megs to deliver high resolution video across the net.

Back to South Park... Trey and Matt are smart guys. They have a good relationship with Comedy Central, and i'm sure they cash some nice check from them every week. But here they are broadcasting their episodes on Comedy Central, who chops up their episodes, and censors their content, and takes all of the advertising and merchandising revenues. Wouldn't it make sense for them to take their show to the internet and distribute it themselves on SouthParkStudios.com with some sort of distributed torrent mechanism? They would be cutting out the middlemen. They can get their own advertisers and they can broadcast their own content, keeping 100% of the profits.

Now before you say this is impossible, let me tell you that this is already being done. TVTorrents.com lets you download whatever episodes you want from their other members. Cartoon-Fridge.com also hosts episodes, but from what I can tell they are streaming everything from their own servers. And if you want to download South Park Episodes for free, they have them minutes after they air on southparkx.net and on IRC.

**UPDATE** Cartoon-Fridge has been shut down. (I am not suprised). However the owners of the site have a different site called http://craftytv.com/ where they have moved all of the cartoon content (if you are a member)

I'm not looking for the ultimate pirating site where I can download free version of all of the movies and music that I want, but I'd be willing to pay a reasonable subscription fee to be able to watch any of my favorite shows whenever and wherever I want. And, no 99 cents per show is not going to cut it. I want to pay a flat rate and have access to everything.

There could even be different pricing models.. For example if you are downloading a torrent on your PSP, you don't want it to be uploading all day, the batteries would be dead in an hour. So PSP users can pay a little more and only download while people with a hard connection have to upload and pay a little less to watch their content. The companies out there better get off their asses and figure out how to do this, otherwise someone else will beat them to it.

Yeah I'm talking about the cable companies: Cablevision.. Comcast.. etc..
and the networks... Comedy Central.. Cartoon Netowork.. Fox... etc..

And to the people that actually do all the work and make the content: Stop whoring your talents out to the advertisers and deliver your unedited art right to your viewers and fans.

This post will definitely piss off anyone who relies on these large companies for their well being, but honestly I don't care. I'm an American and I'm using my freedom of speech to say what I feel.
I don't pay over $100 a month for cable so I can watch crap and get bombarded with commercials that are broadcasted louder than the actual show. It's causing me to have to pull out my PSP every 10 minutes and adjust the volume on my TV with my PSP Home Automation Program.

I want an unlimited stream of content coming to me to entertain me wherever I go. And the PSP is the first device I have seen where this is technically possible. Now it's just a matter of getting the companies to agree on some rules and some fair pricing strategy to make this a reality.

Think this is a dumb idea? That's fine, but I will bet you that within the next 6 months when someone hacks the video player, and we will be able to start streaming video to the PSP and all of Sony's hopes and dreams of cashing in on this will be shattered, because they took their sweet ass time, and wasted months of development time with their MagicGate shit. Now I've been getting everything for free for months and it will be that much harder for you to convince me to pay for it.

for the record: I pay a lot of money to be entertained. (every month it's: $100 for cable, ~$20 for MP3s, $12 for Sirius satellite Radio, $20 for cell phone multimedia pack, $10-$15 for various MMORPGs, $10 for xbox live, $15 for blockbuster online, $12 for TIVO..., $?? on demand and PPV movies, ) the list goes on. So the greedy companies are already getting a lot of my money, yet I'm still not satisfied with the content they are delivering to my eyes and ears. Oh and lets not forget the initial costs to get these services started ($450 ipod, $1500 HDTV, $400 satellite hookup for my car, $50 for games, a $200 cell phone, $450 for PSP preorder, $200 TIVO). My point is it is not cheap and it's still garbage and I STILL have to watch these annoying commercials where they have the NERVE to want to charge me a few bucks more a month for RINGTONES@!!!! (yeah, I'm talking about you jamster..)


Step #1 unlock the video player and allow it to 'buffer' video content on the memory stick.
Step #2 build a web portal which shows all of the content available and requires a login to access
Step #3 construct a special browser link which launches the video player and starts buffering the video content.

If you have comments on this or ideas on how to make this video subscription service a reality leave me a comment, and I will contact you.

vendredi 22 avril 2005

Read Magazines on your PSP

From psp-hacks.net, I discovered a site that has taken scans from magazines and put them into image files which will fit perfectly on your PSP screen. It's a really cool idea, but i would think it's only a matter of time before these guys get shut down by the publishing companies. Lets hope the magazines wake up and take advantage of this new distribution medium. It seems like Playboy is the only one catching on with this.

"Utilizing the "Photos" feature on your PSP and a small Duo Pro card, you can store a ton of these little magazines for later viewing.

Simply download the zip file, and unpack it to your PSP's photo directory."

Check it out at http://www.pspmagazines.com

lundi 18 avril 2005

Create your own spoofed DNS server for Wipeout

MooPS is a DNS/Web server that you run on your computer. It automatically forwards ingame.scea.com to the url of your choice.

PSP DNS Server Hack 1

     

PSP DNS Server Hack 2


Using MooPS, you have total control over your PSP browsing experience. After MooPS is installed you need to setup the server settings. Select the IP address you want Moops to listen on, then give it a redirect address to send your PSP to a different URL. Stat up your PSP and edit your DNS server settings to the IP address of your computer.

Thats it, click OK to save the settings.

Click 'Server' --> 'Start'

If everything is OK, you should see the following:

OK: Spoof Server
OK: DNS Server
OK: WEB Server
All services running: 4/19/2005 04:20:00 PM

Download MooPS Now
and be sure to read the readme.txt

Control Winamp from your PSP

I found a neat little program called BrowseAmp. You install it on your PC and it creates a mini web server. When you access the webserver through a browser it generates an HTML page that has special links that control the winamp player running on your PC.

Use your favorite Wipeout Browser Portal, and surf over the the IP address of your PC and you will be controlling the music coming out of your PC's speakers in no time!

Now someone just needs to come out with a cool skin that is formatted to the right size for the PSP screen. Download it at:
http://www.browseamp.com/

vendredi 15 avril 2005

PSP Home Control 1.0

When the wipeout browser hack came out, I saw someone controlling XBMC from their PSP browser. It's great that you could control XBMC from your PSP, but what if your XBOX isn't on, and your TV isn't on, and your TV is not on the right input?? You still have to get up or find the remote and adjust all of that...

I've come up with my own solution...

Step 1: Setting up the DNS Hack


The first step was to be able to redirect the Wipeout Browser to any url I want. To do that I turned to MooPS, which is a DNS/Web server that you run on your computer. It automatically forwards ingame.scea.com to the url of your choice. Once Sony releases their browser this step can be skipped, assuming sony gives us an 'address bar' or homepage.


PSP DNS Server Hack 1

     

PSP DNS Server Hack 2

More info about MooPS
Download MooPS


Step #2: Controlling A/V equipment

PSP Controlling the WACI NX

By using a controller device called the WACI NX you could turn on the TV, turn on the XBOX, switch to the correct input on the TV, and send the PLAY command to XBMC all in 1 button press on your PSP.

PSP Tivo Control


PSP Home Control 1.0

PSP Home Control 1.0

PSP Home Control 1.0



So far I have the ability to turn my lights on and off. Have full control (Play, Stop, Pause, Menu) of my DVD player, TIVO, and High Def TV, all wirelessly from my PSP. I can also send commands to my PC running Winamp to tell it to Play Stop and Pause my music, or even browser my playlists.

To do most of the controlling I used this tiny little web server control box called the WACI NX. It's great because it has an HTTP and FTP server and uses regular HTML to issue the commands making it the perfect match for my PSP, which does not support any fancy Javascripts or DHTML. The PSP talks to the WACI NX via wifi through the network. In turn the WACI emits the IR signal to the TV through one of my IR Emitters, just as if I had pressed the button on the remote.



The WACI NX has a built in IR Learner so you can grab all of your remotes, learn all the button commands, and save them in the WACI to be played back and emitted later. You could even do macros so it sends out a sequence of button presses with a specified delay between each button press.

WACI NX IR Learner

WACI NX Event Manager

The pages it hosts are constructed using Layers and Div tags. I put an image map on the graphics and created some HTML pages which have special links which are crafted so that when the PSP highlights and clicks on a spot on the image map, it instructs the WACI NX server to send an IR signal to my A/V equipment or triggers it's relays to cut power on the lights.
Creating Image Maps in Dreamweaver
The actual links are name value pairs going to a script I made on the WACI NX. http://192.168.1.102/rpcpost.asp?method=IRSend&Param1=1&Param2=DVD&Param3=Play
That script is written to execute the IR Send then redirect back to the referring page. To change which command I run, I just change the url string in my link.

cuteftp asp

I'm sure that if you rigged something up you could do something similar with special software that runs on your PC. However, by using the WACI I have a dedicated piece of hardware that's only function is to send commands to my stuff no matter which interface I create to control it. Unlike Sony who hides their protocols, the WACI NX has an open protocol which you can access from just about any web programming language. I can program using, Flash, ASP, HTML, Javascript, C#, C++, and Java. It's great for developers, and fairly simple to get started using the provided sample code. For more info on the WACI NX you could check out waciworld.com

Step #3: Controlling Winamp

PSP Winamp MP3 Controller

Another web server you could set up is a plugin for Winamp called BrowseAmp. This program will set up a mini web server that uses the same kind of special urls to send commands to the Winamp player running on your computer. I've put together a skin that looks good on the PSP screen. I will post it on http://psphacks.blogspot.com

In the meantime, download BrowseAmp at:
http://www.browseamp.com/

browseamp - winamp mp3 controller



I have a lot more ideas on how to improve this system, but I am waiting to see what Sony does with the web browser first. Right now navigation is clunky because every button press causes the page to refresh. This is the same reason why PSPIRC keeps refreshing the entire screen. I want to explore sending the commands to the WACI using an IFrame or XMLHTTPRequest object, but AFAIK these basic HTML features are not implemented in the wipeout browser.

The PSP has a lot of potential in terms of just Web Apps. With minimal effort, Sony can unlock browser functionality on everyone's PSP's in the form of a network update. Until then we wait, and hope Sony does the right thing...




As Seen on:
http://www.slashdot.org/games/
http://news.com.com/
http://www.digg.com/gaming/
http://www.bluesnews.com/
http://www.pvrblog.com/

http://www.psphacks.net/forums/
http://forums.ps2dev.org
http://pspnetwork.net/forum/
http://www.pspforums.com/forums/
http://www.psp-hacks.com
http://www.psp-vault.com/
http://www.pspworld.com
http://www.pspgarden.com/
http://www.psphacker.com/

http://www.expectnothing.com/
http://portable.joystiq.com
http://keoshi.com/blog/
http://www.hardgame.net/index.php?zone=news&mod=noticia&id=17303&id_ficha=0

http://www.flickr.com/photos/

http://www.phalapatate.com/default.asp?xP=BlogLink&xM=1&xY=490
http://www.agodbey.com/index.php?mode=viewid&post_id=91
http://www.livejournal.com/users/liquidicepsp/5364.html
http://tech.sflare.com/archives/2005/04/16/psp-home-control-hack/
http://www.boredally.com/?postid=45
http://www.10500bc.org/archive/2005/04/17/links-for-2005-04-18/
http://gametz.com/forum/
http://www.gamescore.com.sg/forum/
http://unknownelements.com/forum/
http://gry.imro.pl/

http://boardsus.playstation.com/playstation/board/
http://forums.nintendo.com/nintendo/board/

Thanks to GUIFX for the great font!

http://www.guifx.com

mercredi 13 avril 2005

How to Read Web Comics on a PlayStation Portable

HEre are some instructions for viewing comics on your PSP. The instructions are for MAC users. PC users can use a program called "Paperless Printer"

http://www.8bitjoystick.com/jake_how_to_read_web_comics_on_a_playstation_portable.php

mardi 12 avril 2005

DS Remote Boot From a PC

This is what we need for the PSP. Someone has figured out how to boot the DS wirelessly off a PC using a special driver.

http://www.4colorrebellion.com/?p=613

Sorry, there is nothing new to report on PSP Hacking, AFAIK, no one has been able to execute their own code on the PSP yet.

dimanche 10 avril 2005

Japenese vs US PSP Compatibility list

This list shows which games/movies will work in the UMD slot of a US and JP PSP. It's obviously far from complete, so if you have access to both a US and JP send them your results so they can have a more complete list.

http://www.wtfwasthat.com/psp/mischtml/compatibility.htm

So far nothing suprises me. Movies only work in their region and the PSP Game UMD's are region free.

vendredi 8 avril 2005

Japan Wipeout Downloads Released - Hacking begins

The Japanese PSP users got an update to Wipeout Pure today. Some clever folds at ps2dev.org has started ripping it apart to see what it does and how it works. Check out the thread here:

http://forums.ps2dev.org/viewtopic.php?t=1381


The browser uses this link on the web page: proc://command/http://wipeoutpurepsp.scej-online.jp/downloads
/pak_gamma1/download.pspdif

I've never seen proc:// before so there might be something good to look into.

Extensive PSP Data Capture

MWerner and MMegally have done a lot of great research on the PSP. You can find all of their discoveries on their blog:

http://psp.wtfwasthat.com/

They seem to be the closest in the race to be able to run their own code on the PSP. There are packet dumps from Ethereal for looking at traffic between the PSP and update server, as well as a capture of the Namco Museum game Transfer.

I figured I'd give it a plug in hopes that maybe someone else will take a look and see something they did not notice.

jeudi 7 avril 2005

Memory Stick Snooper - Capturing Serial Data




Jerome Demers (robomaniac) posted some great pics that show how to extend the memory stick out of the PSP. Now we can see what kind of data is being passed back and fourth from the stick on bootup and during load games.

http://www.psp-linux.org/forums/

Hopefully it is not encrypted, but I have a bad feeling it is... The good news is, the memory stick format command in the menu might help solve the problem of converting another type of memory (CF, SD, IDE, USB) into a format PSP understands.

mercredi 6 avril 2005

First Look at the upcoming PSP Web Browser

PSPHacks posted a link to some images which show off the Korean PSP WebBrowser.

http://www.videogamerx.net/bbs/view.php?id=vx01&no=9014

It's too bad that it's on UMD, I was hoping for it to com in a firmware update. Who knows, maybe Sony as a different plan for the US launch of the browser.

mardi 5 avril 2005

The Ol' PSP Disk Swap Trick

Tried and true, the disk swap method for playing multiplayer PSP games with only one copy of the disk:

http://www.pspforums.com/forums/
playing-multiplayer-games-with-only-one-copy-of-the-disc-vt512.html

Use Your PSP as an XBOX Memory Unit

Instructions on how to hook up your PSP to your xbox as a memory

http://www.pspforums.com/forums/
use-your-psp-as-an-xbox-memory-unit-vt529.html

Facts and Info on the Sony Memory Stick Format

I've been looking into the possibility of trying to convert memory stick to compact flash, convert memory stick to sd, and convert memory stick to ide.

Here is what is known so far, in one convienent place...

The best thread about this topic is here:
http://www.psp-linux.org/forums/

A memory stick can be controlled through the communication with the three wire half-duplex serial protocol, or through communication with the six-wire half-duplex parallel protocol.

To officially make a memory stick licensed product with sony it's going to be about $5,000 to get started. They will give you all the specs and protocols. Since we don't have $5,000 we must figure it out ourselves.

An FPGA or micro-controller would need to sit in between the two storage interfaces and convert the bits into useable data for the memory stick reader.

The FAT partitions that memory sticks use will limit the size of the drive that will work. However some advanced programming could be done to make several partitions from larger storages devices.

Basic Specifications of the "Memory Stick DUO":

Storage Capacity : 32MB/64MB
Connector Type : 10 Pin Connector
Interface : Serial Interface
Clock Speed : Max. 20MHz
Write Speed : Max. 1.50 MB/s
Read Out Speed : Max. 2.45 MB/s
Power Source (Voltage) : 2.7V to 3.6V
Outer Dimensions (W/L/T) : Approx. 21.5 X 50 X 2.8mm (with cartridge)
Approx. 20 X 31 X 1.6mm (without cartridge)
Weight : Approx. 4g (with cartridge)
Approx. 2g (without cartridge)

Some more good links on this topic:
http://www.memorystick.org/eng/simplefmt/index.html
http://psp-vault.com/Article63.psp
http://www.psphacks.net/content/view/124/2/
http://pinouts.ru/data/memorysrick_pinout.shtml
http://www.i-hacked.com/content/view/146/62/
http://psphacks.blogspot.com/2005/04/memory-stick-snooper-capturing-serial_07.html

lundi 4 avril 2005

PSP Dev Kit Pictures

Pics of the PSP Development kit have been posted on DCEmu.com Forums




The UMD slot is a reader only. To test games, developers use the included DVD burner.

dimanche 3 avril 2005

Golden PSP

What can I say... wow


samedi 2 avril 2005

PSP Compiler / Linker / Assembler

Thanks to PSPHacks.net for bringing this one to my attention. It appears as if Code Warrior has released a PSP Compiler to create PSP software. The catch is that you need to be an authorized PSP Developer with Sony (which costs about $125,000 to gte started) and have access to the PSP SDK.

View the full specs on Code Warrior's Site
C/C++ Compiler/Libraries
• ANSI-compliant C/C++ compiler
• ANSI-standard runtime libraries for C/C++
• GNU Build Tool Adapters
• Compiler generates debugging information in DWARF format

Assembler

• Metrowerks PSP stand-alone assembler
• Easy to use syntax
• Compatible with the GNU assembler that is part of the PSP SDK
• PSP inline assembler supports function-level inline assembly and inline assembly within functions

Linker

• C/C++ linker
• Link object code into ELF format
• Linker displays memory map, address location, and value of each linker generated symbol
• Aggressively deadstrips unused symbols
• Date and time-stamp linker feature to embed date/time of build to the final executable
• Linker supports an additional preference panel, "ELF Disassembler" allowing you to specify what appears in the disassembly output
• BatchRunner / Postlinker — enables execution of batch files after build completion

CodeWarrior Integrated Debugger
• Metrowerks C/C++ debugger supports DECI2 and is compatible with Sony's PSP Development Kit and Emulator
• Support for enhanced types of breakpoints called Eventpoints
• Debugs CodeWarrior DWARF formats
• Source/assembly/mixed-mode views
• Ability to set breakpoints in editor before debugging
• Fill memory range with specified argument

CodeWarrior IDE

• Project files organized in Project Manager enabling easy navigation and organization of source files.
• Customizable workspace environment — ability to automatically load open projects and windows on separate invocations of the IDE
• Developers can arrange their projects as they choose using the GUI
• Fully configurable text editor interface, enabling developers to customize toolbars and key bindings
• C/C++ code completion
• Search engine provides fast navigation of code structures
• Find-and-compare operations on project folders during builds
• Integrated support for Sony's SDK
• Tree-based register views
• Metrowerks command line adapters for Sony's GNU based build tools

Plug-ins/Integration
• Visual Studio .NET integration
• Open API for integrating third-party tools
• VSS, CVS, alienbrain, and Perforce plug-ins


I'm sure it's just a matter of time until some in the dev community get ahold of this software and starts cranking out programs for the PSP. Here's to hoping apps can be run from the memory stick!

PSP Web Browser - DNS Server

I finally got a copy of Wipeout Pure. The web browser trick does indeed work.



Here are the instructions as well as a PSP DNS server to use

I surfed a few sites.. google, slashdot, and that psp irc thing, which is very cool. The browser is slow until you disable WLAN power save. All in all it's a neat trick. We're getting much closer to being able to do cool tricks with this hardware. I'll be sure to keep you posted with what I find.

vendredi 1 avril 2005

PSP IRC

You can now join IRC chat rooms from your PSP. Thanks to volksport in #pspdev on EFnet

http://pspirc.com/

Currently you can't view it in a regular browser. I'm guessing he looks for the user agent to make sure it's a PSP.

Sony PSP Dev Kit

I thought this was good. raiser on ps2dev.org published this 'open letter to sony. Here is a snip:


FACT #1) SONY as a company has always been pro development. They released dev consoles for both the PS1 and PS2. SONY has never to my knowledge pressed legal action against anyone in the homebrew scene, except for persons making copyrighted SONY software or bios files publically available.

FACT #2) SONY wants desperately to gain a foothold, if not stranglehold, on the handheld gaming side of the industry which has been completely dominated by Nintendo for 10 years.

FACT #3) SONY PSP users want to be able to use the PSP in ways perhaps not even dreamed of by SONY. And the user base will figure it out on their own if they have to.

FACT #4) The device literally begs to be put to greater use by way of advanced features like a hi-res/hi-contrast screen, wifi, flash memory, usb, stereo sound, and an extremely powerful CPU.

So to any SONY executives, or developers listening. You can take control of the handheld gaming market. You can take Nintendo out of dominance once again. How? By "inadvertently" releasing key pieces of development information to the general public. Say a PSP compiler, or documentation on how to run executable code from wifi, USB, or memory stick. How about just making a devkit publically available? SONY still has control over what gets pressed to UMD and can therefore still control the retail market.

The sooner you make homebrew available to the masses, the more units SONY will sell, the more games SONY can sell, and the more profits SONY will make. Why would anyone buy a Gameboy if they can emulate it perfectly on their PSP? That alone could be the deathblow to Nintendo. I know SONY can't condone emulation of their competitor's systems, but I believe they will secretly smile once the PSP is able to play every portable game published by their competition. It will happen eventually, why not just help it along a little bit? Give the users what they want. PR can call it a slip-up, being hacked, a rogue employee, or whatever, just get it done.

Read the full post here
Needless to say the thread was locked shortly after. I'd like to add my opinion...

First let me say that even if they don't promote a dev kit, people are going to figure out how to run their own software on it. In the process they will learn many things about the psp hardware, filesystem, and os. I think it is the discovery process that drives the whole homebrew scene and in the end many people will benefit from the wealth of knowledge they will have learned in teh process.

Sony has nothing to lose. There will always be a need for their hardware, their licencing fees to create umd's and the money they get for selling expensive memory sticks. Since they control the storage medium they have the potential to still make a lot of money.

I was at a restaurant tonight, and I had a crowd of little kids behind me watching me play a game. This device attracts so much attention. The only thing it's missing is the right software. Sony has the ability to release some code and within a few days people will have built software that requires their hardware. Sony won't be able to make PSP units fast enough. The problem is, Sony probably wants to sell their own software and create their own content channels. They can charge people to use their VOIP software while some guys on a message board compile a skype app that they release for free. If people start seeing other people using PSP's as their cell phone with some sort of PSP VOIP software it would create a massive demand for PSPs everwhere.

I truely believe that open source has the possibility to sell hardware. If any manufacturer out there can figure out a way to make money off just selling hardware in massive quanities, they would have a successful product if they release an open sourced core to their product.

Plus it would be helping out the small businesses out there, software programmers and freelancers who don't have the cash to build their own system and create games for it. They can just do what they do best and create innovative software for an already established platform with a widespread, worldwide user base. They coudl charge anythign they want for it, and can pay sony if they wanted to burn the software onto UMD's and to be sold in ebgames and the rest of the stores sony has it's products in.

The Microsoft Xbox is a great example of this. There is a short supply of Xboxes now. Why? because people are using them for other things than what Microsoft intended them. I own multiple Xboxes, I subscribe to Xbox Live, Microsoft made a lot of money from me.

Have you seen all of the software that has been created for the Xbox by the community? It is crazy, there are emulators of every kind, apps that play music, homebrew games, you name it and it's being done somewhere with an xbox. While Microsoft may lose a few software sales because people are ripping all of their games from blockbuster, they still make money when people log in to xbox live, start purchasing extra content online, and when my friends all bux xboxes because they see how cool it is.

Tivo was ready to die, besides some help from comcast the only thing that is keeping Tivo goign is their new SDK. Now people can surf ebay, buy crap on Amazon and look at Google maps on their TV. Damn that's pretty cool you say, as you head to bestbuy to purchase a tivo and lifetime subscription. Tivo just made money. Why? because they created an SDK that owners of their box can use to make the software they need.

Sony, if you do this early enough, you will set the standard for portable entertainment devices for a long time to come. In the meantime you can cook up the sequel to your hot-selling enterprise which hooks into your content selling ventures.

This post was not intended to cause any harm. It is simply my opinion. I buy all of the software that I use, and pay for all of the content that brings me enjoyment. I'd like to hear other people's comments on some of the things pointed out in this post.

jeudi 31 mars 2005

New PSP Information & Forum

PSP Web Browser - UMD disc vs. firmware

I finally found a forum where the people actually know what they are talking about. Check out this site for some real good threads about the inner workings of the PSP:
http://forums.ps2dev.org/

mercredi 30 mars 2005

PSP Web Browser unlocked

PSPHacks

I found a great new site today. The URL is: http://www.psphacks.net/

There is some good info on there. The coolest thing I found was a Memory Stick adapter. It got me thinking, if there was a compact flash to memory stick converter I could get one of those cheap hitachi microdrives and start loading my PSP with movies. This whole memory stick thing is too damn expensive. Sony, I hope you are goign to start mass producing these things so they are cheaper. I refuse to pay $300 for a 4gb memory stick. Thats more than the system itself, and I can still only store a handful of movies.

vendredi 25 mars 2005

How to transfer shows from Tivo to PSP

All the tools you need to use TivoToGo to transfer your TV shows to the PSP.

http://www.zatznotfunny.com/ttg.htm#psp

jeudi 24 mars 2005

PSP Skype Client

Can you imagine a skype client for the PSP? I already noticed the 'headset' port at the bottom of the unit, with a wifi connection it would be possible to use skype-in and skype-out to make and recieve phone calls using your PSP.
Make your own PSP Games
Playing a user-created adventure game on the PSP will require the Adventure Player UMD software and a Memory Stick Duo with the saved game data. Wannabe developers will create their own game data on PCs by using a development kit called Adventure Player Studio, which will be downloadable when Adventure Player hits retailers. Adventure Player will be released in Japan this June
source - http://www.gamespot.com

Download and Transferring Video to your PSP

From The Videora Website:
"Videora 1.0 is the first version of our new personal video downloading program. Utilizing BitTorrent peer to peer technology and Really Simple Syndication (RSS) feeds, Videora automatically and intelligently finds and downloads video you want to watch. With easy to use features like Want Lists and Season Tickets you will be able to watch your favorite video, no matter where you are in the world. All you need to get started is a broadband internet connection and Windows."


Pair that with PSP Video 9 and you can bring your favorite TV shows with you.

From the PSP Video 9 Website
"PSP Video 9 is a free PSP video conversion and management application. It can convert regular PC video files (avi, mpeg, etc) into PSP video files, as well as manage/copy these PSP video files between your PC and PSP"


Hey cable companys, networks, content providers WAKE UP - people want this.

What is preventing the networks like Comedy Central from seeding bit-torrents of every single south park episode with some kind of pay per credit system? Surely there is a market for this is people are going to pay .99 cents for audio imagine what they will pay for constantly updated video subscription services?. It's slowing down the growth of technology.
Haven't posted here in a while. I will be posting lots of information on my new PSP. I got it the day it came out and quickly became bored with the 1st gen games that came with it. I've connected the USB to my computer and was able to access my memory stick. But I have been unable to get any games to work online even though it detects my internet connection.

 
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